Paradox touts positive cash flow despite record marketing and dev spend
At the close of the second quarter, Paradox Interactive CEO Ebba Ljungerud comments that the key to its business is keeping a balance between generating short-term profitability and investing in future projects, and she says that, so far, the company has been successful in this goal.
Ljungerud notes specifically that Paradox spent "more than ever during the quarter on both game development and marketing and distributed SEK 105.6 million (~$10.96 million) to our shareholders as dividend, the total cash flow was positive and we closed the quarter with a record-high cash position.”
Part of that boost, she explains, came from an advance payment for Paradox’s recent dealings with Xbox Game Pass, while games like Cities…
Online voting is now open for the IGF and GDCA Audience Awards
Online voting for the Audience Awards for both the 2021 Game Developers Choice Awards (GDCA) and the Independent Games Festival Awards (IGF Awards), is now open through May 24 at 11:59pm PT.
Votes from the audience–whether they make games or just enjoy playing them—will help determine the winners, which will be announced live during the ceremonies on Wednesday, July 21, as part of the Game Developers Conference (GDC) in San Francisco.
The ceremonies are available to attend for all GDC 2021 pass-holders and both GDCA and IGF Awards will be streamed live at 4:30pm PT beginning with the IGF Awards, followed by the GDCAs at the Game Developers Conference. The ceremony…